Scotty Hoag
Programmer Portfolio
 
scotty.hoag@gmail.com  (209)-298-2622
NES Mug



I am an Interactive Software Engineer and Researcher with more than 25 shipped projects over a broad range of platforms including game consoles, mobile devices, PCs, VR headsets, arcade, motion simulators, escape rooms, interactive live theater shows, and location-based entertainment installations. I'm a generalist programmer with skills at all abstraction levels including building real-time 3D simulations, writing embedded systems firmware, and even getting down to the metal (literally) with a soldering iron.

I grew up playing with electronic toys and games, and now I build fun, interactive experiences for others to enjoy.


Scotty HoagEmployment History

Sphere Entertainment, Madison Square Gardens
    - Senior Software Engineer: Interactive Media
 
Squanch Games
    - Senior Gameplay Engineer

Emobied, Inc
    - Senior Software Engineer: Interactive Design


Two Bit Circus
    - Lead Software Engineer: Attraction R&D

WayForward Technologies
    - Lead Gameplay Programmer

UC Bekeley Social App Lab @ CITRIS
    - Technical Director,
Researcher, Full Stack Dev.

UC Berkeley Hybrid Systems Lab
    - Researcher, Full Stack Dev.


ALTERA (Now part of Intel)
    - Software Engineering and IP, Intern


Education

University of Southern California - Masters of Sciences, Computer Science, Artificial Intelligence
University of California, Berkeley -
Bachelor of Arts, Computer Science

University of California, Berkeley - Undergraduate Certificate, New Media
San Joaquin Delta College - Associates of Arts, Liberal Arts

California State University: Dominguez Hills, CodePath.org
    - Adjunct Professor of Computer Science



Contact Information

Email:
   
Personal:  scotty.hoag@gmail.com
    Teaching:  lhoag@csudh.edu

Phone:  (209)-298-2622
Socials: 
LinkedIn



Highlighted Professional Works





The Las Vegas Sphere  

As a Senior Engineer on the Interactive Media Team at Sphere Entertainment, I built show tools and interactive games and experiences for audiences of The Las Vegas Sphere theater. Our team's efforts were awarded with a TIME magazine cover for Best Inventions of 2023, and the Themed Entertainment Association's 2025 "Outstanding Achievement Thea Award" for "Immersive Technology and Production".



Last Ball
                        Standing

As a Lead R&D Engineer, I was in charge of multiple teams building attraction software architecture and hardware firmware, as well as planning with creative leads on designing many opening-day and post-opening attractions. This included several Midway and Arcade games, Escape Rooms, Interactive Dinner Theater Shows, VR games, motion simulators, and more.

See www.twobitcircus.com for more info on the parks.



High On Life
Video Game Development
Console, Mobile, PC, Arcade, VR


As a Lead Software Engineer, I have shipped +25 projects in the games space for various platforms including dedicated game consoles, mobile phones, stand-alone arcade cabinets, and VR headsets. My particular focus is gameplay logic, AI character interactions, enemy combat, and boss systems.



Moxie

Moxie is a robotic companion for children. It can have conversations, play games, tell stories, and teach kids positive life lessons.

I wrote various games and conversation pattern rules to help Moxie interact in natural ways with people. Our work was awarded a TIME Magazine cover for Best Inventions of 2020.



iFighter II Turbo
Academic Research, Projects, & Teaching

I teach Computer Science at California State University: Dominguez Hills. My research interests are in Artificial Intelligence, Human Computer Interaction, and games.