STARMAC:
Capture the Flag
One of my undergrad research projects was with the
Berkeley EECS Hybrid Systems Lab. I worked
under Prof. Claire Tomlin and then-graduate
student (Now PhD) Haomiao Huang to develop a
version of the game "Capture the Flag" that could
be played with the STARMAC quad-rotor UAV robot
drones. Human players use an Android cellphone app
that I developed to communicate with the
quad-rotors and send them reconnaissance commands.
The phones also used the embedded GPS to display a
map of the playing field and draw live visual
overlays of the game state. Players are then given
cues on the map that explain which direction they
should be running in to play optimally. I took
this class alongside a parallel computing course
and used skills from that course to parallelize
the contour data plotting code in native C code.
Publications and Presentations:
2015, March 11th - Department of Electrical
Engineering and Computer Sciences, UC Berkeley
"Hybrid
Systems in Human-Centered Automation"
Claire Tomlin (I am cited
for my research work on page 17)
2012, August 20th - Center for Hybrid Software
Systems
"BEARCAT:
Student Outreach and Human/Automation Systems
Research"
(Haomiao Huang,
Claire Tomlin, Zhengyuan Zhou, Andrew Sy, Scott
Hoag, Steven Xu, Ayushi Samaddar, Catherine
Pavlov)
2012, June - Ph. D. dissertation for project
leader Haomiao Huang
I am cited for my undergraduate
research on page 7/vii: PDF
2011, April 19th - UC Berkeley Undergraduate
Research Poster Session,
"Automation-Assisted
Capture-the-Flag: Reachability-based Decision
Aids for Human Agents"
(With Andrew Sy)
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