The
Spellbinder
August 2016 - Two Bit Circus - Arcade
Look into the magic mirror and watch as you are
linked to a creature in a fantasy world. Your
facial expressions are used to help the Ogre ready
his scariest face for intimidating brave knights,
give the siren an inviting wink to crash ships,
and teach the jester a happy smile to make the
King's court laugh.
The Spellbinder is a project that had been
kicking around Two Bit Circus for a very long time
before I arrived at the company. Unfortunately, by
the time I was asked to finish the software the
basic game mechanics of mapping 3D elements onto
facial features on a camera stream no longer
required special hardware and were already being
replicated on cellphones. The game uses Intel
RealSense cameras to track individual facial
features - From the amount each of your eyelids is
open, to the curve of your smile. I fixed some
issues with the face tracking, added analytics
logging, and added basic gameflow structure to get
the game ready to ship. While we only produced two
prototypes which were installed in Dave &
Busters locations in Los Angeles, the company used
the production of this game to learn a lot about
building midway and arcade games for the Two
Bit Circus micro-amusement park.

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