(Pronounced "Sai-kags" or "See-kags")
This was my final project for my undergraduate computer graphics class.
The name stands for "Shaders, Inverse Kinematics, and AAAAAAAHHH, A
Giant Scorpion!" I developed an inverse kinematics solver that could be
used to animate the scorpion's legs and tail. My partner Zelam Ngo
constructed the model and scene graph for the scorpion, as well as used
the IK solver to move the limbs to simulate walking. I also wrote a
toon-shader in OpenGL's GLSL shading language to make the scorpion look
toon shader supports variable line width, so objects that should have
more line weight are drawn with thicker lines. You can see some screen
captures below of our scorpion, the toon shader rendering a motorcycle
in unique ways, and the IK solver being tested on the roller coaster
from a previous project.
Project Report: PDF