Last Ball
Standing
September 2018 - Two Bit Circus - Midway
Game
Last Ball Standing is a multiplayer
king-of-the-hill combat game where players try to
bump each other out of the arena. The controllers
are huge balls used by circus acrobats for
balancing acts, but which we use as giant
trackballs. The projection surface and gameplay
perspective also make it feel like you are looking
into a 3-dimensional space.
I wrote almost all of the game code. This
includes player controllers, physics systems,
specialized cartoon physics, a powerup system
allowing for layered buffs and debuffs, and
different rendering modes for the projection
surface and spectator display monitors above the
play area. I also wrote the firmware for the giant
trackball controllers and spent a lot of time
tweaking them to be responsive and fun to spin.
Last, I wrote automated testing scripts that can
play the game at speeds faster than humans to aid
QA in finding tricky bugs like memory leaks.