Danger Danger
September 2018 - Two Bit Circus - Arcade
"AVOID MINES FOR HIGHSCORE" - That's the basic
instructions players receive when they approach
Danger Danger. Weave your way through the mass of
falling mines. Touch them and it's game over, but
getting close to the mines detonates them without
hurting you. You can use this to carve open a path
through the chaos and survive one more wave. The
longer you stay alive, the higher you will climb
on the highscore leaderboard.
My friend - Game Designer Mike Longely - and I
were tasked with coming up with game concepts for
a unique, internally developed "Skidoo" arcade
platform with a 1024x7040 total resolution display
area. We were given one week to design and build a
playable prototype to show off at Two Bit's next
Beta Night event for feedback. That prototype grew
into Danger Danger, which is now playable in the
Arcade section of the Two Bit Circus
micro-amusement park.
I co-developed the gameplay concept along with
Mike Longely. After that, I wrote the key gameplay
systems: Player controls, mine spawners, and the
SHMUP-style score bonus system which awards
increasingly more points based on how many mines
are caught in a single explosion chain. I
eventually moved on to develop Two Bit's midway
games, but continued to oversee the development of
Danger Danger until the ship date. To this day,
Danger Danger is one of my favorite projects.

|