Scotty Hoag
Programmer Portfolio
 
scotty.hoag@gmail.com  (209)-298-2622
NES Mug


BIO

Scotty Hoag My younger years were made up of beautiful sunny days wasted by staying inside playing video games, watching Saturday morning cartoons while eating heaps of sugar-coated cereals (The ones that had toys inside), and drawing treasure maps and custom Super Mario Bros. levels all over my homework.

I attended San Joaquin Delta College's "Middle College High School". This allowed me to take college courses in place of my high school electives, so I was able to start taking college-level programming classes and writing simple video games while still in high school. I served as Vice President and President of Delta College's Honors Society "Alpha Gamma Sigma" while working towards my Associates degree. I then transferred to the University of California at Berkeley where I
got my Bachelor of Arts degree in Computer Science and undergraduate certificate in New Media studies. As an undergrad I also did research teaching robots to play capture the flag, developed serious games for promoting health and fitness, and taught multidisciplinary workshops in video game programming. I continue to take classes to learn new skills, most recently in character design and theme park attraction design at the Pasedena ArtCenter College of Design.

At present, I am working on video games and amusement park attractions as a senior software engineer. Professionally, I am interested topics concerning game and interaction design, tangible (Particularly unique/obscure) user interfaces, robotics, embedded systems,
and new media art.

...and I still play a lot of video games, watch cartoons, and eat unhealthy sugar-coated cereal. Some things never change!


Professional History

Game Titles I've Worked On    [Title - Studio, Publisher: Platforms (Launch Date)]

Sex, Death, & Rock! - Two Bit Circus: Dinner Theater (February 2020)
Skee Battle - Two Bit Circus: Midway Game (February 2020, Unreleased)
Doctor Botcher's Minute Medical School - Two Bit Circus: Arcade (September 2019)
Last Ball Standing - Two Bit Circus: Midway Game (September 2018)
Demolition Zone - Two Bit Circus: Midway Game (September 2018)
Big Top Balloon Pop - Two Bit Circus: Midway Game (September 2018)
Super Thunder Bloxx - Two Bit Circus: Arcade (September 2018)
Danger Danger - Two Bit Circus: Arcade (September 2018)
Robot Battle Royale - Two Bit Circus: Arcade (July 2018, Unreleased)
TUPAC: TwoBitCircus Unity Protocol for App Communication - Two Bit Circus: Library for Arcade Games (July 2018)
Battlezone Arcade - Rebellion, Two Bit Circus: Arcade (September 2018)
Untitled Virtual Reality + Motion Simulator Ride - Two Bit Circus: Arcade (December 2017, Unreleased)
World War Toons: Tank Up! - WayForward, Studio Roqovan: Gear VR, Oculus GO (September 2017)
The Gadgetron - Two Bit Circus: Art Installation (December 2016)
The Spellbinder - Two Bit Circus: Arcade (August 2016)
Deja Cube - Two Bit Circus: Smart Toy (May 2016, Unreleased)
Adventure Time Puzzle Quest - WayForward, D3: iOS, Android (July 2015)
Teenage Mutant Ninja Turtles: Danger of the Ooze - WayForward, Activision: XBox360, PS3, 3DS (October 2014)
Adventure Time: Explore the Dungeon Because I DON'T KNOW! - WayForward, D3: WiiU, XBox360, PS3, PC, 3DS (November 2013)
The Smurfs 2 - WayForward, Ubisoft: Wii, WiiU, XBox360, PS3 (July 2013)
Lalaloopsy: Carnival of Friends - WayForward, Activision: DS, 3DS (October 2012)
Pokerwalk - Berkeley Social Apps Lab @ CITRIS: Android (February 2011)
Conway's Live Wallpaper - The Biz: Android (September 2011)


Employment

May 2020 - September 2020: Tiny Castle Studios - Gameplay Programmer
March 2016 - March 2020:
Two Bit Circus - Senior Games Engineer
June 2012 -
March 2016: WayForward Technologies - Lead Gameplay Programmer
May 2011 - August 2011: Altera (Now part of Intel) - Software Development and IP Intern
January 2011 -
May 2011: UC Berkeley Teaching Assistant for "Anthropology 196: Urban Game Research and Design"
January 2011 -
May 2011: UC Berkeley Social App Lab @ CITRIS - Technical Director, Full Stack Developer
May 2010 -
May 2011: UC Berkeley EECS: Hybrid Systems Lab - Research Assistant, Full Stack Developer
December 2010 -
January 2011: The Blitz - Mobile Games Programmer


Education

Completed

B.A., Bachelor of Arts, Computer Science -
December 2010, University of California, Berkeley
Undergraduate Certificate, New Media - December 2010, University of California, Berkeley (Alumni List)
A.A., Associates of Arts, Liberal Arts - May 2006, San Joaquin Delta College

In Progress
M.A., Master of Sciences, Digital Media - Georgia Institute of Technology

Others (No Degree)
Pasadena ArtCenter College of Design - Studied Entertainment Design and Theme Park Attraction Design

Awards
Tonwnsend Center for the Humanities: G.R.O.U.P. Summer Apprenticeship - May 2010
NATCar Autonomous Race Car Competition, 6th place (Out of 13) - May 2010
UC Berkeley Digital Design Project Contest 1st place - December 2009
Alpha Gamma Sigma Honors Society Scholarship winner - May 2008

Conference Presentations, Talks, Tech Demonstrations, and Art Exhibitions

2015, March 11th - Department of Electrical Engineering and Computer Sciences, UC Berkeley
    "Hybrid Systems in Human-Centered Automation"
    Claire Tomlin (I am cited for my research work on page 17)

2012, August 20th - Center for Hybrid Software Systems
    "BEARCAT: Student Outreach and Human/Automation Systems Research"
    Haomiao Huang, Claire Tomlin, Zhengyuan Zhou, Andrew Sy, Scott Hoag, Steven Xu, Ayushi Samaddar, Catherine Pavlov

2012, February 22nd - Tangible, Embedded and Embodied Interaction (TEI)
    "A Nested API Structure to Simplify Cross-Device Communication"
    Andy Wu, Sam Mendenhall, Jayraj Jog, Loring Scotty Hoag, Ali Mazalek

2011, May 17th - Games for Health 2011,
    "Pathways & Pokerwalk : Fitness & Rehabilitation Through Mobile Play"
    (With Ann Beaver and Melissa Yu)

2011, April 19th - UC Berkeley Undergraduate Research Poster Session,
    "Automation-Assisted Capture-the-Flag: Reachability-based Decision Aids for Human Agents"
    (With Andrew Sy)

2011, April 19th - UC Berkeley Undergraduate Research Poster Session,
    "Social App Lab at CITRIS: Positive Impact Games"
    (With Ann Beaver and Melissa Yu)

2011, February 28th - Game Developers Conference 2010, Serious Games Summit Playfest
    "Health Games from the Social App Lab at CITRIS: PokerWalk and Pathways"
    (With Ann Beaver)

2010, November 3rd-13th - 2010 Art Practice Faculty Show, Worth Ryder Art Gallery,
    "PokerWalk"
    (With Ann Beaver, Pedro Cota, Anna Vignet, James Holston, and Greg Niemeyer)

2010, April - UC Berkeley Cal Day Presentations
    "From Processors to Video Games"
    (With Tony DeMarco)

2008, November - Art Practice Undergraduate Exhibition
    "Robotic Barbershop Trio"
    Scotty Hoag


Hobbies

Martial Arts
I practiced Korean Martial Arts for several years in the Wushu Tae Kwon Do style. I trained under a hard-style system, where the best defense is a good offense. I achieved the rank of first-level black belt.

Maker Movement
When I get home from work, it's time for tinkering! Whether it's programming micro-controllers or sculpting a digital model for 3D printing, you can be sure I always have something in the works that will result in lots of fun and some voided warranties (And possibly a fire alarm or two).

Classic Film
I currently live in the greater Los Angeles area where movies are a way of life for many. Almost every weekend you can find me in an old theater watching a 30's silent comedy, a 50's noir crime drama, or a terrible 80's/90's karate-disco-romance-comedy-thriller-musical that probably sounded like a great idea to the filmmakers while they were under the effects of some
legally questionable substance.

Arcade Collecting
Over the years, I have been fulfilling a childhood dream by piecing together elements for my very own arcade. My collection has grown impractically and irresponsibly large.


Internet Profiles
LinkedIn
- YouTube - Thingiverse - VAPS

Contact Information
email: scotty.hoag@gmail.com
Phone: (209)-298-2622