BIO
My younger years were made up of
beautiful, sunny days wasted by staying inside
playing video games, watching Saturday morning
cartoons while eating heaps of sugar-coated
cereals (Especially the ones that had toys
inside), and drawing treasure maps and custom
Mario and Sonic levels all over my homework.
I attended attended Middle College High School,
which let me start learning computer programming
for my high school electives. I attended
University of California at Berkeley where I got my Bachelor of Arts degree in
Computer Science and certificate in New Media
studies. I did
undergraduate research with The Hybrid Systems
Lab, where I helped teach autonomous quad-rotor
drones to play capture the flag, and
the Social App Lab @ CITRIS, where I developed
serious games for promoting health and fitness. I also worked as a teaching
assistant for the Video Game Development class
where I held workshops on game programming. I
continue to take classes to learn new skills -
most recently in Entertainment and Theme Park
Attraction Design at the Pasedena Art
Center College of Design.
At present, I work on video games and amusement
park attractions as a senior software and games
engineer. Professionally, I am interested topics
concerning game and interaction design, tangible
(Particularly unique/obscure) user interfaces,
robotics, embedded systems, amusement park attractions, and
new media art.
...and I still play a lot of video games, watch
too many cartoons, and eat unhealthy sugar-coated
cereals. Some things never change!
Professional
History
Projects and Game
Titles I've Worked On [Title
- Studio, Publisher: Platforms (Launch Date)]
High
On Life - Squanch Games: XBox Gamepass, PC
(December 2022)
Moxie
the Robot - Embodied: Social robot for
children (February 2021)
Sex,
Death, & Rock! - Two Bit Circus: Dinner
Theater (February 2020)
Skee
Battle - Two Bit Circus: Midway Game (February
2020, Unreleased)
Freefall
- Two Bit Circus: Installation for X-Prize 2019
(October 2019)
Doctor
Botcher's Minute Medical School - Two Bit
Circus: Arcade (September 2019)
Last Ball Standing
- Two Bit Circus: Midway Game (September 2018)
Demolition Zone -
Two Bit Circus: Midway Game (September 2018)
Big Top Balloon Pop -
Two Bit Circus: Midway Game (September 2018)
Super Thunder Bloxx
- Two Bit Circus: Arcade (September 2018)
Danger Danger - Two
Bit Circus: Arcade (September 2018)
Robot Battle Royale -
Two Bit Circus: Arcade (July 2018, Unreleased)
TUPAC: TwoBitCircus Unity Protocol
for App Communication - Two Bit Circus: SDK for
Arcade Games (July 2018)
Battlezone Arcade -
Rebellion, Two Bit Circus: Arcade (September 2018)
Untitled Virtual Reality +
Motion Simulator Ride - Two Bit Circus: Arcade
(December 2017, Unreleased)
World War Toons: Tank Up!
- WayForward, Studio Roqovan: Gear VR, Oculus
GO (September 2017)
The Gadgetron - Two Bit
Circus: Art Installation (December 2016)
The Spellbinder - Two
Bit Circus: Arcade (August 2016)
Deja Cube - Two Bit Circus:
Smart Toy (May 2016, Unreleased)
Marvel Puzzle Quest - WayForward, D3: XBox360, PS3
(October, 2015)
Adventure Time Puzzle
Quest - WayForward, D3: iOS, Android (July
2015)
Teenage Mutant Ninja
Turtles: Danger of the Ooze - WayForward,
Activision: XBox360, PS3, 3DS (October 2014)
Adventure Time:
Explore the Dungeon Because I DON'T KNOW! -
WayForward, D3: WiiU, XBox360, PS3, PC, 3DS
(November 2013)
The Smurfs 2 -
WayForward, Ubisoft: Wii, WiiU, XBox360, PS3 (July
2013)
Lalaloopsy: Carnival of
Friends - WayForward, Activision: DS, 3DS
(October 2012)
Pokerwalk - Berkeley
Social Apps Lab @ CITRIS: Android (February 2011)
Conway's Live
Wallpaper - The Blitz: Android (September
2011)
Employment
History
September
2023 - Present:
Sphere
Entertainment, Madison Square Gardens
- Senior
Software Engineer, Interactive Media
September
2021 - November 2022: Squanch
Games - Senior
Gameplay Programmer
November
2020 - August 2021: Embodied, Inc.
- Software
Developer, Interactive Design
May 2020 - September 2020: Misc
contracts, Gameplay Programming
March 2016 - March 2020:
Two Bit Circus - Senior Games
Engineer
June 2012 - March 2016: WayForward Technologies - Lead
Gameplay Programmer
May 2011 -
August 2011: Altera (Now part of Intel) -
Software Development and
IP Intern
January 2011 - May
2011: UC
Berkeley Teaching
Assistant for "Anthropology 196: Urban Game
Research and Design"
May 2010 - May 2011: UC Berkeley
Social App Lab @ CITRIS - Technical Director, Full Stack
Developer
May 2010 - May 2011: UC Berkeley EECS: Hybrid Systems
Lab - Research Assistant, Full Stack
Developer
December 2010 - January
2011: The Blitz - Mobile Games
Programmer
Education
Completed
B.A., Bachelor of Arts, Computer
Science -
December 2010, University
of California, Berkeley, 3.258 GPA
Certificate,
New Media - December 2010, University of
California, Berkeley (Alumni List)
A.A.,
Associates of Arts, Liberal Arts - May 2006, San Joaquin Delta College, 3.54 GPA
Others (No Degree)
Pasadena Art Center College of Design -
Studied Entertainment Design and Theme Park
Attraction Design
Awards
TIME
Magazine - The Best Inventions of 2023: Sphere
- November 2023
TIME
Magazine - The Best Inventions of 2020: Embodied
Moxie - November 2020
Tonwnsend Center for the
Humanities: G.R.O.U.P. Summer Apprenticeship
- May 2010
NATCar
Autonomous Race Car Competition - Placed 3rd
at UC Berkeley. Placed 6th at National
Competition. - May 2010
UC
Berkeley Digital Design Project Contest 1st
place - December 2009
Alpha Gamma Sigma Honors Society Scholarship
Winner - May 2008
Publications, Conference Presentations,
Tech Demonstrations, and Art
Exhibitions
2015, March 11th - Department of Electrical
Engineering and Computer Sciences, UC Berkeley
"Hybrid
Systems in Human-Centered Automation"
Claire Tomlin (I am cited
for my research work on page 17)
2012, August 20th - Center for Hybrid Software
Systems
"BEARCAT:
Student Outreach and Human/Automation Systems
Research"
Haomiao Huang,
Claire Tomlin, Zhengyuan Zhou, Andrew Sy, Scott
Hoag, Steven Xu, Ayushi Samaddar, Catherine Pavlov
2012, February 22nd - Tangible, Embedded and
Embodied Interaction (TEI)
"A
Nested API Structure to Simplify Cross-Device
Communication"
Andy Wu, Sam Mendenhall, Jayraj
Jog, Loring Scotty Hoag, Ali Mazalek
2011, May 17th - Games for Health 2011,
"Pathways &
Pokerwalk : Fitness & Rehabilitation
Through Mobile Play"
(With Ann Beaver and
Melissa Yu)
2011, April 19th - UC Berkeley Undergraduate
Research Poster Session,
"Automation-Assisted
Capture-the-Flag: Reachability-based Decision
Aids for Human Agents"
(With Andrew Sy)
2011, April 19th - UC Berkeley Undergraduate
Research Poster Session,
"Social
App Lab at CITRIS: Positive Impact Games"
(With Ann Beaver and Melissa
Yu)
2011, February 28th - Game Developers Conference
2010, Serious Games Summit Playfest
"Health Games from the Social
App Lab at CITRIS: PokerWalk and Pathways"
(With Ann Beaver)
2010, November 3rd-13th - 2010 Art Practice Faculty Show,
Worth Ryder Art Gallery,
"PokerWalk"
(With Ann Beaver, Pedro Cota,
Anna Vignet, James Holston, and Greg Niemeyer)
2010, April - UC Berkeley Cal Day Presentations
"From Processors to Video
Games"
(With Tony DeMarco)
2008, November - Art Practice Undergraduate
Exhibition
"Robotic Barbershop Trio"
Scotty Hoag
Hobbies
Martial Arts
I practiced Korean "Wushu" Tae
Kwon Do Martial Arts and achieved the
rank of first-level black belt. I have also been a
member of a local Medieval Combat Club and
practice sword and spear fighting techniques.
Movie Club
I started a movie club and meet with friends
monthly to marathon great movie and terrible
movies alike, all while cracking jokes like an
episode of Mystery Science Theater 3000.
Arcade Collecting
I have been fulfilling a childhood dream by
piecing together my very own garage arcade. My collection has grown
impractically and irresponsibly large. I am slowly
restoring a number of old games, including several
1970's TTL logic games, multiple original PONGs,
and one of the few remaining Computer Space cabinets.
Internet Profiles
LinkedIn - YouTube
- Thingiverse
- VAPS
Contact
Information
email: scotty.hoag@gmail.com
Phone: (209)-298-2622
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